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	<title>Archives des Gamification - Neuroprofiler</title>
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	<title>Archives des Gamification - Neuroprofiler</title>
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		<title>A new era with gamification for the financial services</title>
		<link>https://neuroprofiler.com/en/new-era-gamification-for-financial-services/</link>
		
		<dc:creator><![CDATA[admin-neuro]]></dc:creator>
		<pubDate>Fri, 03 Mar 2023 13:11:51 +0000</pubDate>
				<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Trends]]></category>
		<guid isPermaLink="false">https://neuroprofiler.com/?p=16333</guid>

					<description><![CDATA[<p>The gamification represents a &#8220;new boost for financial services&#8221; according to PwC. The new generation of Millennials, who were born in the digital era, is used to have an access in one click to most of the services, at anytime, and in a customized way. They are not interested in traditional finance which is considered [&#8230;]</p>
<p>L’article <a href="https://neuroprofiler.com/en/new-era-gamification-for-financial-services/">A new era with gamification for the financial services</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
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<p>The gamification represents a &#8220;<strong>new boost for financial services</strong>&#8221; according to PwC.</p>



<p>The new generation of Millennials, who were born in the digital era, is used to have an access in one click to most of the services, at anytime, and in a customized way. They are not interested in traditional finance which is considered to unethical and complicated. In fact, they usually fell more appealed by crypto-currency platforms and do not hesitate to quit their parents&#8217; bank for a more modern option.</p>



<h2 class="wp-block-heading">How can the banks attract new customers with gamification ?</h2>



<h3 class="wp-block-heading">Understand what you are investing in, effortlessly</h3>



<p>Euro funds, unit of account, volatility, yield&#8230;<strong> The world of investment is technical.</strong></p>



<p>Yet, Millenials are very reluctant to invest in what they don&#8217;t understand. Customers trust their financial advisor&#8217;s expertise much less than they used to. <strong>Financial education becomes a necessity&#8230; </strong>as long as it requires little effort. Used to fun learning applications such as Duolingo or Drops, these new customers are not satisfied with the traditional paper brochures describing financial products in 2à pages.</p>



<p><strong>Today&#8217;s investors expect a fun and personalized digital learning.</strong></p>



<h3 class="wp-block-heading">A service available at any time, in different formats</h3>



<p>The model of the bank accesible from 8am to 5pm is no longer in line with the expectations of the new generation.</p>



<p>This new generation wants an <strong>immediate response to their financial concerns</strong>, including on weekends. Beyond the traditional phone call, they also expect several options in terms of communication channels (instant messaging, chatbot, email…).</p>



<h3 class="wp-block-heading">Change the bank&#8217;s reputation</h3>



<p>Subprimes crisis, scandals of greenwashing, Kerviel case&#8230;</p>



<p>The financial world is perceived negatively by many European investors. What is more, it is judged unethical and not transprant. The first challenge for financial institutions is therefore to change this negative perception by showing. For example, that an investment can have a positive impact on th real world, from an economic point of view, but also from a social and environmental one.</p>



<h3 class="wp-block-heading"><strong>Gamification, a first response to these new expectations</strong></h3>



<p>Previously reserved for video games, sports, etc., gamification is now<strong> a real marketing strategy</strong>. A task considered as &#8220;boring&#8221; can be much more engaging for customers thanks to gamification, codes and video game elements (achievement badges, reward system, levels etc). This allows to build customer loyalty, and therefore to sell products more efficiently.</p>



<p>Applied to banking, the same principle makes it possible to make complex financial concepts more simple and accessible. However, this technique is not common in the financial world.</p>



<p><p>IKANO BANK (the digital bank of Ikea), for instance, published a game where they rewarded the users who had saving behaviours and punished those who wasted their money. The winner of the operation could win up to €11,000 in the form of a deposit. <strong>The initiative was a great success</strong>, with over 1.5 million participants.A gamified solution adapted to investors</p></p>



<p>Neuroprofiler offers the EduProfiler, an education application that helps financial institutions&#8217; customers better understand the mechanisms of financial products so that they purchase financial products suiting their needs. </p>



<p>Personalization, interactivity, accessibility at any time, popularization… gamification seems to bring many answers to the generational challenge faced by financial services today. </p>



<p><br>Nevertheless, if you would like to have a <strong>live demonstration</strong> of the solution, feel free to make an appointment on our calendar. We will more than happy to answer all your questions !!</p>
<p>L’article <a href="https://neuroprofiler.com/en/new-era-gamification-for-financial-services/">A new era with gamification for the financial services</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
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		<title>Gamification and its challenges</title>
		<link>https://neuroprofiler.com/en/gamification-and-its-challenges/</link>
		
		<dc:creator><![CDATA[admin-neuro]]></dc:creator>
		<pubDate>Thu, 02 Mar 2023 11:36:02 +0000</pubDate>
				<category><![CDATA[Financial education]]></category>
		<category><![CDATA[Gamification]]></category>
		<guid isPermaLink="false">https://neuroprofiler.com/?p=16246</guid>

					<description><![CDATA[<p>What is gamification? Gamification is an innovative idea that consists in applying game mechanisms to other domains (websites, applications, social networks, etc.). Gamification can help companies better train new employees or retain their customers. It allows to present the “problems” encountered under a lighter and interactive aspect. There is also the example of Duolingo, which [&#8230;]</p>
<p>L’article <a href="https://neuroprofiler.com/en/gamification-and-its-challenges/">Gamification and its challenges</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
]]></description>
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<h2 class="wp-block-heading">What is gamification?</h2>



<p>Gamification is an innovative idea that consists in applying game mechanisms to other domains (websites, applications, social networks, etc.).</p>



<p>Gamification can help companies better train new employees or retain their customers. It allows to present the “problems” encountered under a lighter and interactive aspect. There is also the example of Duolingo, which learns languages thanks to this same principle.</p>



<p>This creates a strong community with common goals and purpose.</p>



<h2 class="wp-block-heading">What is the gamification strategy?</h2>



<p>The gamification strategy is to present its website and its services in a playful way, in a more interactive form, inspired by the principle of video games (games, challenges, quizzes, …). Gamification is now used in many sectors (sports, finance, HR…).</p>



<h2 class="wp-block-heading"><strong>What is the added value of gamification in the financial sector?</strong></h2>



<p>Gamification can allow financial institutions to educate their customers and make them want to invest. It allows to democratize the world of finance, sometimes perceived as complex and inaccessible for many individuals. More informed, customers invest more and in more complex products.</p>



<p>This innovative idea of gamification also allows to build customer loyalty at a lower cost. For example, introducing a points system for the acquisition of a financial product or rewards if the customer becomes educated will encourage them to invest.</p>



<p>Remember that retaining a customer is seven times less expensive than acquiring one.</p>



<h2 class="wp-block-heading">What is the added value of gamification in the HR sector?</h2>



<p>Gamification can also be applied in the HR field (recruitment, training, building a corporate culture…). Through reward systems, the learning process of employees is improved. Gamification can be a real springboard to achieve business objectives, especially with customers.</p>



<h2 class="wp-block-heading">How is gamification used at Neuroprofiler?</h2>



<p>Neuroprofiler integrates gamification in these 2 products: InvestProfiler and EduProfiler. </p>



<p>These fun modules allow us to analyze the interests and types of investments that the client prefers and thus guide them towards the type of investment that best suits them.</p>



<p><strong>Thanks to gamification, Neuroprofiler allows you to increase your clients&#8217; loyalty, put forward 10% more risk-averse profiles and increase your clients&#8217; outstanding amounts by 10%</strong>. In fact, according to our studies, 80% of investors prefer our gamified questionnaire (InvestProfiler) vs. a standard questionnaire.</p>
<p>L’article <a href="https://neuroprofiler.com/en/gamification-and-its-challenges/">Gamification and its challenges</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
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		<title>The Octalysis Model and Gamification Levers</title>
		<link>https://neuroprofiler.com/en/the-octalysis-model-and-gamification-levers/</link>
		
		<dc:creator><![CDATA[admin-neuro]]></dc:creator>
		<pubDate>Mon, 26 Sep 2022 08:15:00 +0000</pubDate>
				<category><![CDATA[Gamification]]></category>
		<guid isPermaLink="false">https://neuroprofiler.com/?p=15517</guid>

					<description><![CDATA[<p>Description of the Octalysis Model The Octalysis model, created by Yu-kai Chou, identifies the following 8 main gamification levers: An Academically and Commercially Tested Model The Octalysis model is referenced in over 1500 academic publications. The Octalysis matrix is mainly based on 3 scientific theories: 1. Intrinsic Motivation: the Theory of Self-Determination This theory of [&#8230;]</p>
<p>L’article <a href="https://neuroprofiler.com/en/the-octalysis-model-and-gamification-levers/">The Octalysis Model and Gamification Levers</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
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<h2 class="wp-block-heading"><strong>Description of the Octalysis Model</strong></h2>



<p><a href="https://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/" target="_blank" rel="noreferrer noopener">The Octalysis model</a>, created by Yu-kai Chou, identifies the following 8 main gamification levers:</p>



<ul class="wp-block-list">
<li><strong>Vocation and sense of epic:</strong> allows the user to feel privileged and unique.</li>



<li><strong>Empowerment:</strong> allows the user to feel autonomous and responsible for his journey. The user is the master of his game, which he can shape according to his values and vision. They are engaged in a creative process.</li>



<li><strong>Social influence:</strong> will promote mentoring, collaboration, but also competition.</li>



<li><strong>Unpredictability:</strong> consists in keeping the user’s attention constant through new elements, suspense and unexpected events.</li>



<li><strong>Prevention:</strong> consists in playing with the loss aversion of the users.</li>



<li><strong>Rarity:</strong> consists in valuing knowledge or an action by its rarity.</li>



<li><strong>Possession: </strong>increases user motivation through the possession of new objects or knowledge.</li>



<li><strong>Accomplishment:</strong> is based on the users’ desire to excel and acquire new knowledge.</li>
</ul>



<h2 class="wp-block-heading"><strong>An Academically and Commercially Tested Model</strong></h2>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img fetchpriority="high" decoding="async" width="524" height="428" src="https://neuroprofiler.com/wp-content/uploads/2022/09/1-1.png" alt="" class="wp-image-15521" style="width:398px;height:325px" srcset="https://neuroprofiler.com/wp-content/uploads/2022/09/1-1.png 524w, https://neuroprofiler.com/wp-content/uploads/2022/09/1-1-300x245.png 300w" sizes="(max-width: 524px) 100vw, 524px" /></figure></div>


<p>The Octalysis model is referenced in over 1500 academic publications. The Octalysis matrix is mainly based on 3 scientific theories:</p>



<h3 class="wp-block-heading"><strong></strong><strong>1.</strong><strong> </strong><strong>Intrinsic Motivation: the Theory of Self-Determination</strong></h3>



<p>This theory of human motivation focuses on how humans are intrinsically motivated, independent of external rewards.</p>



<h3 class="wp-block-heading"><strong></strong><strong>2. Extrinsic Motivation: Behavioral Economics</strong></h3>



<p>In addition to intrinsic motivations, the Octalysis model considers the research in behavioral economics of Kahneman and Dan Ariely on cognitive biases, and in particular loss aversion, the possession effect and the distortion of probabilities.</p>



<p>Octalysis covers all the major aspects of behavioral economics through the 8 fundamental motivations of Octalysis human motivation.</p>



<h3 class="wp-block-heading">3. <strong>Maslow’s Hierarchy of Needs</strong></h3>



<p>Finally, the last theory that inspires the Octalysis model is Maslow’s famous 5-story pyramid, starting from basic physiological needs, to self-actualization needs.</p>



<p>The theory states that a lower level must be satisfied before moving on to a higher level, although some overlap is possible.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="524" height="399" src="https://neuroprofiler.com/wp-content/uploads/2022/09/2-1.png" alt="" class="wp-image-15522" style="width:403px;height:307px" srcset="https://neuroprofiler.com/wp-content/uploads/2022/09/2-1.png 524w, https://neuroprofiler.com/wp-content/uploads/2022/09/2-1-300x228.png 300w" sizes="(max-width: 524px) 100vw, 524px" /></figure></div>


<p>The Octalysis model is superimposed on these S levels, with levers 6, 7 and 8 of the model corresponding to the primary needs for survival and security. Levers 1 to S, on the other hand, respond to the needs of the upper floors of the pyramid.</p>



<h2 class="wp-block-heading"><strong>Examples of Applications of the Octalysis Method</strong></h2>



<p>Beyond the academic framework, the Octalysis model has been applied to the creation of numerous game applications.</p>



<p>For example, it has been successfully applied to the Trade Samurai trading application that allows users to trade on the FOREX (currency) market. Plunged into the world of Japanese warriors, users must defeat the armies of Fear and Greed that want to corrupt the stock market.</p>



<p>Convinced by the academic soundness of the Octalysis model and by the success of its commercial applications, Neuroprofiler has built its EduProfiler on this model.</p>
<p>L’article <a href="https://neuroprofiler.com/en/the-octalysis-model-and-gamification-levers/">The Octalysis Model and Gamification Levers</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
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		<title>Financial products: if Europeans don&#8217;t invest, it&#8217;s because they don&#8217;t know anything about them!</title>
		<link>https://neuroprofiler.com/en/financial-products-investment/</link>
		
		<dc:creator><![CDATA[admin-neuro]]></dc:creator>
		<pubDate>Fri, 21 Jan 2022 09:08:22 +0000</pubDate>
				<category><![CDATA[Financial education]]></category>
		<category><![CDATA[Gamification]]></category>
		<guid isPermaLink="false">https://neuroprofiler.com/?p=11581</guid>

					<description><![CDATA[<p>In light of the new MiFID II directive, which has made it mandatory to assess the financial knowledge of individual investors via a knowledge test, rather than via self-assessment. Thus, to comply with the regulations, many financial institutions find themselves unable to sell certain products. So how can we improve the financial education of savers? </p>
<p>L’article <a href="https://neuroprofiler.com/en/financial-products-investment/">Financial products: if Europeans don&#8217;t invest, it&#8217;s because they don&#8217;t know anything about them!</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
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									<p>Lack of knowledge of financial products, great difficulty in making simple financial calculations, poor command of percentages&#8230; Each new study confirms that Europeans are not very well educated financially. In addition to posing very real problems in their daily lives, this poor financial education is a major obstacle to investment. All the more so in light of the new MiFID II directive, which has made it mandatory to assess the financial knowledge of individual investors via a knowledge test, rather than via self-assessment. Thus, to comply with the regulations, many financial institutions find themselves unable to sell certain products. So how can we improve the financial education of savers?</p>
<h2>Financial education: the Achilles heel of savers</h2>
<p>Financial education is recognized as an essential element of individual financial empowerment and overall financial system stability. This is an observation shared by both governments and their citizens. However, <strong>nothing has been done about it, the level of financial education of savers stagnates &#8211; or even declines &#8211; year after year</strong>.</p>
<p><em>&#8220;Many people lack financial literacy. On average, in G20 countries, less than half of adults (48%) were able to answer 70% of financial knowledge questions (the minimum target score) correctly</em>,<em>&#8221; </em>thus illuminates a 2017[1] OECD report. France, which is nevertheless positioned as the best student of the G20 in this study, cannot be proud of its results, since <strong>69% of French people consider their knowledge of financial matters to be average or poor </strong>(Banque de France, 2021[2]). This data is consistent with the study conducted by Neuroprofiler in July 2021.</p>
<p>These shortcomings foster a <strong>sense of incompetence </strong>and <strong>self-censorship </strong>in investment choices.</p>
<h3>Lack of financial literacy: a barrier to investment</h3>
<p>Until now, financial institutions could accommodate this low level of financial literacy, using self-assessment or verbally correcting false answers given by their customers. Except that since 2018, the regulator has tightened the screw, so that <strong>it is no longer possible to sell financial products to investors who do not understand them</strong>.</p>
<p>Paradoxically, <strong>the enthusiasm for financial subjects does exist</strong>: 80% of respondents believe that financial education is necessary for school and a similar proportion would be receptive to corporate training. So, it seems that there is fertile ground for improving financial education for investors, provided that the <strong>right tools are used</strong>.</p>
<h2>Gamification: a simple and effective solution to improve investor education</h2>
<p>By using the mechanics and dynamics specific to the world of games, gamification helps to promote participant engagement. Because it significantly improves the level of financial education, <strong>gamification is a technique favored by the various European regulators</strong>.</p>
<h3>Financial education: 3 good reasons to use gamification</h3>
<ol>
<li><strong>Your customers are not willing to put in the effort</strong>. Even though finance is a concept that interests individuals, it is not an easy or attractive subject. The majority of your customers are not pro-active learners, they are more service-oriented. It is therefore necessary to provide them with a simple, engaging, and stimulating solution to improve their knowledge, which is what gamification allows you to do.</li>
<li><strong>You must not only inform your clients but also ensure that they have understood and integrated complex financial concepts</strong>. To be MiFID II compliant, you can&#8217;t just send documentation to all your customers: you need to test their knowledge through a test. By making complex concepts affordable, gamification is the solution.<br /><br /></li>
<li><strong>Your advisors can&#8217;t multi-task</strong>. To be fully compliant, your advisors would have to spend several hours with each client to explain in detail the subtleties of each financial product. Not only does this method require colossal resources, but it is not adapted to the new expectations of investors who are fond of practical and well-thought-out digital solutions. Because it requires only a few minutes of effort per day, e-learning is favored by investors. Opting for a gamified e-learning solution will match their consumption habits, like apps such as DuoLingo.</li>
</ol>
<h2>EduProfiler: a fun e-learning platform to educate investors</h2>
<p>Convinced that gamification is a great tool to democratize the world of investment among savers, Neuroprofiler has developed an EduProfiler: <strong>a fun e-learning platform to assess the knowledge of individuals and to familiarize them with the mechanisms of financial products</strong>, in line with MiFID II requirements.</p>
<p>With EduProfiler, the client begins with an adaptive knowledge test, compliant with MiFID II, which allows them to personalize their course. They can then follow several training modules, either independently or in the presence of their advisor. Each module lasts 3 to 6 minutes and is dedicated to a financial product, with several infographics and interactive texts. <strong>Each module is then validated by a knowledge test that allows the client&#8217;s MiFID II profile to be updated in real-time, to give them access to more products</strong>. Indeed, as soon as a module is consulted or validated, the financial advisor is notified, so that he can contact his client to arrange a meeting if necessary.</p>
<p><strong>Already used by renowned financial institutions, EduProfiler allows you to significantly improve the financial education of your customers, </strong>so you can increase your sales of financial products in full compliance. Are you interested in the possibilities offered by gamification? Request a demo of EduProfiler!</p>
<p>&#8212;&#8212;&#8212;</p>
<p>[1]<a href="https://www.oecd.org/daf/fin/financial-education/G20-OECD-INFE-report-adult-financial-literacy-in-G20-countries.pdf" target="_blank" rel="noopener">https://www.oecd.org/daf/fin/financial-education/G20-OECD-INFE-report-adult-financial-literacy-in-G20-countries.pdf</a></p>
<p>[2]<a href="https://www.banque-france.fr/sites/default/files/medias/documents/cp_enquetes_educfi_13122021.pdf" target="_blank" rel="noopener">https://www.banque-france.fr/sites/default/files/medias/documents/cp_enquetes_educfi_13122021.pdf</a></p>
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		<p>L’article <a href="https://neuroprofiler.com/en/financial-products-investment/">Financial products: if Europeans don&#8217;t invest, it&#8217;s because they don&#8217;t know anything about them!</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
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		<title>What is Gamification? What are its business applications?</title>
		<link>https://neuroprofiler.com/en/what-is-gamification-what-are-its-business-applications/</link>
		
		<dc:creator><![CDATA[admin-neuro]]></dc:creator>
		<pubDate>Mon, 11 Oct 2021 22:09:00 +0000</pubDate>
				<category><![CDATA[Gamification]]></category>
		<guid isPermaLink="false">https://neuroprofiler.com/?p=10630</guid>

					<description><![CDATA[<p>Definition of gamification Gamification is done by applying game-design elements in non-game contexts. The term refers to the strategic attempt to enhance systems, services, organizations and tasks by providing the same experiences as playing a video game. In this article, we review the main business applications of gamification.&#160; What are gamification techniques? Gamification leverages our [&#8230;]</p>
<p>L’article <a href="https://neuroprofiler.com/en/what-is-gamification-what-are-its-business-applications/">What is Gamification? What are its business applications?</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
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<h2 class="wp-block-heading" id="definition-of-gamification">Definition of gamification</h2>



<p><p>Gamification is done by applying game-design elements in non-game contexts. The term refers to the strategic attempt to enhance systems, services, organizations and tasks by providing the same experiences as playing a video game.</p>
<p>In this article, we review the main business applications of gamification.&nbsp;</p></p>



<h2 class="wp-block-heading" id="what-are-gamification-techniques">What are gamification techniques?</h2>



<p>Gamification leverages our desire for status, achievement, competition and be part of a social community.</p>



<p>For instance, individuals can be rewarded for doing a given goal and then used as an organizational leaderboard to continue to improve.</p>



<p>A gamification strategy can also include game elements like points, social competition, levels, mission, badges, progress bar, virtual currency, or instant performance feedback.</p>



<h2 class="wp-block-heading" id="what-is-the-objective-of-gamification-strategies">What is the objective of gamification strategies?</h2>



<p>Game designs can improve the behavior, customer retention and the engagement of users to accomplish desired tasks.</p>



<p>Its value is to make attractive initially boring tasks more attractive and even fun such as learning more about the mechanisms of financial products or filling out financial suitability assessment questionnaires.</p>



<p>When applied to the workplace, it can mean to drive engagement, improve business outcomes and get employees to commit to their own goals.</p>



<h2 class="wp-block-heading" id="examples-of-gamification-applied-to-business">Examples of gamification applied to business</h2>



<h3 class="wp-block-heading" id="education">Education</h3>



<p>Game principles have been largely and successfully used for education to encourage engagement of students.</p>



<p>The company Minecraft, for instance, game-based learning application to teach students how to code and to engage learners through gamification.</p>



<p>Archy is learning gamification application which helps create course content and gamify a classroom with interactive quizzes, games and videos.&nbsp;</p>



<p>Finally, Duolingo uses effective game techniques to learn languages quickly. To increase engagement, high scores in learning games give you access faster to certain lessons. Social interaction is promoted with the option to compete with other Duolingo users worldwide.</p>



<h3 class="wp-block-heading" id="health-and-fitness">Health and fitness</h3>



<p>Pokemon go! is a reality augmented application where users can find and fight against Pokeman characters when running or walking. This is an example of using gameplay mechanics to the fitness market. It was one of the most used and profitable&nbsp;<a href="https://en.wikipedia.org/wiki/Mobile_app" target="_blank" rel="noreferrer noopener">mobile apps</a>&nbsp;in 2016, having been downloaded more than 500 million times worldwide.</p>



<p>The Nike Run Plus app is another example of application of game techniques to fitness. The application gives you the opportunity to receive points and live feedback while doing a running test on your fitness levels and motivate you to train more by adding gamification elements.</p>



<p>For meditation, Headspace app improves completion and mastery of customers in a meditation level before moving up to an advanced section to boost user engagement.</p>



<h3 class="wp-block-heading" id="workplace">Workplace</h3>



<p>Gamification is also widely applied to improve employee engagement.</p>



<p>FreshDesk is an example of gamification at the workplace. This online cloud-based customer support software provides help desk support for employees with all smart automations&nbsp;to get things done faster in a funny way thanks to game mechanics.</p>



<p>Goshaba makes recruiting more accurate and enjoyable by assessing the skills and culture of candidates through games based on cognitive science to be sure they have the right profile for the job.</p>



<p>Finally, many companies are now using game mechanisms for corporate training.</p>



<h3 class="wp-block-heading" id="finance">Finance</h3>



<p>EduProfiler developped by Neuroprofiler helps retail investors better understand the mechanisms of financial products such as bonds, shares or derivatives.</p>



<p>Its gamified user interface makes it simple for everyone to learn about these sometimes complex mechanisms. Neuroprofiler also offers InvestProfiler to help financial institutions assess the investment profiles of their clients in an interactive and accurate way thanks to game elements, game theory and behavioral finance.</p>
<p>L’article <a href="https://neuroprofiler.com/en/what-is-gamification-what-are-its-business-applications/">What is Gamification? What are its business applications?</a> est apparu en premier sur <a href="https://neuroprofiler.com/en/home/">Neuroprofiler</a>.</p>
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